SCRABBLE®
INFORMATION AND RESOURCES
No longer available here


Hasbro and Mattel, owners of the Scrabble trademark and other rights, have engaged in an extensive campaign of litigation and intimidation against persons who have allegedly infringed those rights.* Therefore, the owner of this site can no longer in good conscience support or supply information about Scrabble, or any organization even loosely affiliated with Hasbro or Mattel. This includes local Scrabble clubs, the National Scrabble Association, and local and national Scrabble tournaments. There exist perfectly adequative alternate anagramming games and recreations, such as Perquackey.
* Innovation is always threatening to corporate monopolies.





Commentary
Scrabble® is an very good game, but it falls far short of being a great game. Its major flaw is a sad deficiency in strategic depth, being all too unbalanced toward word knowledge, i.e., memorization of word lists. This is demonstrated decisively by the crude brute-force computer algorithms that can beat even the best human players. None of the richness and history of the English language, the exotic word meanings, the convoluted derivations... not a single one of these plays a role in the game. The game geometry is too limited, and this results in all too frequent "blocked up" games after a couple of parallel plays (some games are essentially over after only four or five moves). Moreover, the game lacks a certain indefinable quality that one could call, for lack of a better word, "beauty", a certain elegance - that mystery that chess and Go possess in abundance. Scrabble® is essentially reductionistic and mechanical, and ultimately sterile. It is a game for bookkeepers and pedants, not creative persons. Last, and most damning, the game and its layout are trademarked, and its corporate owners have decided to suppress any further innovation and evolution in the game by independent developers.

Consider this a proposal for replacing our aging, beloved word game with a new, innovative game of word construction and mind expansion. An idea-and-concept construction game, an intense adventure in thought-play, a game that flirts with delirium and madness, a raging engine of creativity, a pastime worthy of kicking off a new millennium. A game free-form and wide ranging in its style. A game encouraging intricate expression of strategy, even artistry in play. A game crystallizing into a near-infinite kaleidoscope of forms and patterns, a mosaic of never-when and might-have-been. A game with mystical overtones of the all-consuming "Glaßperlenspiel" (Glass Pearl Game) in Hesse's masterwork, Magister Ludi. An exploration expanding the mathematical possibilities of Conway's Game of Life. A game that exalts its participants, that places self-development and spiritual growth ahead of naked competition. A game that honors brilliant play ahead of greedy point accumulation. A game that values intensity above victory. A game that belongs to no one, and to everyone - nonproprietary and in the Public Domain. A game that people can still make a living from, if they must, but that cannot become the exclusive possession of a megaconglomerate, to be squeezed and exploited as a corporate property to the detriment of its players and devotees. A game that will endure through the ages, long after Scrabble® has mercifully been forgotten.



Last updated 05/28/08.



Anagramming word study software page



Scrabble is a registered trademark of the Milton Bradley Co.,
a subsidiary of Hasbro, Inc.

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